Tuesday, December 2, 2008


I'M TIRED BLUEGH@@2E2@@$!!!!

Full Size

Tuesday, November 25, 2008


Mostly fixed some of the problems people were having with clicking the arrows and I extended it to test out some transitions from scene to scene with the organisms. No real actions just yet. Still working on those and the overlay effects.

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Previous Version

Thursday, November 20, 2008


Here is more progress. Hopefully this shows what is up son?

Tuesday, November 18, 2008

New Stuff Not Much

Nothing really new to my library other than the organisms breaking apart. Also a new background that will be used. I just need to animate the shit out of this.

Wednesday, November 12, 2008



My proposal deals with evolution and the mysteries behind it. The subject that I chose to delve into is that of my black spore from my previous project the digiscape. I wanted to explore the inner workings of how the spore was able to multiple from one entity into hundreds and their ability to allow for new life. The project will put an emphasis on the education of the process of evolution through almost a comical way. The spores themselves will interact with each other and carrying on some human traits. In each evolutionary section the organism gains more intelligence and thus gets a little crazier and crazier. I’m taking away ultimate control over the organism and making this piece more directional as far as options go.

Background Sample:

Animation Test:

Monday, November 10, 2008

Final Animation Proposal: Evolution

The project that I’m proposing to accomplish is an animation that showcases the evolution of a one-cell organism into different multi cell organisms. The animation will consist of a simple navigational system that will be integrated within the scenes. During several stages of evolution the user will have the ability to go into a cross section view to analyze the inside workings in microscopic form. The creatures will be based off some of the conceptual ideas of MARS-1 and my digiscape at the beginning of the semester. If possible I would like to have the animations themselves seem as if they were drawn on vellum so the user has a slight blurred view of the next scene. The ability to see the next scene adds on another layer of context in showing the complexity of organisms. As far as color theory is concerned with the animation I will stay away from heavy use of pastels and focus on a neutral palette throughout. The overall piece is to provoke a feeling of education through abstract cellular forms.

Flow Chart:


Thursday, November 6, 2008


The dreaded mixer. The thing that had me on the wall was the fact that my pause and play button for the main background music was messing up big time for me. So I took it out for now until I fix the code. I'm also working on multiple sliders for each musical item. When I tried to multiple them it kept controlling all of the music. STRANGE SHIT!!!!

Animation:Full Size
Alternate Animation:Full Size Button Shit